Cut and extrude textures on your existing model, or build a new item from an image. Control depth, transparency and corner connections in a workflow made for pixel art and stylized assets.

Your texture already defines the details. PolyBit404 turns those pixels into cutouts and volume inside Cinema 4D, reducing the work of building each cell by hand. Start with a textured model or an image, and choose which pixels become geometry and how much depth to give them.

Texture bleeding on the side walls. Colors blurred across pixel edges. Manual UV surgery required.

Every pixel pinned to its exact UV center. Clean side walls. No bleed. Ready to render.
Type directly into the number field. Enable Snap to step through 0.78125, 1.5625, 3.125, 6.25, 12.5, 25, 50 and 100. Disable it for free depth input.
Use alpha, luminance or all pixels. Adjust Threshold to decide which pixels become geometry.
Pixel-focused UVs and bitmap filtering controls help reduce color bleeding at cell edges.
Create N-gons where appropriate and continue modeling in Cinema 4D.
Undo a completed operation with Ctrl+Z. To try another depth on the same input, undo before applying again.
Read the result without a completion popup. Tools & Log gives you detailed reports, point welding and diagnostics.
Pick the one that matches your scene — or use both in the same project.
Give your texture depth and keep working on the same object. Select a layer or model, set the depth and apply: PolyBit404 cuts the surface from its texture and updates the original object, retaining its name, hierarchy and texture tags.

From an image to your next asset. Choose an image and turn its silhouette into an editable mesh with a material and UVs. Set the size of each pixel, choose the thickness and center the result at the world origin when needed.


From textured layer to raised detail, on the same object.

Control the face connections and the shape of exposed ends.
Select a polygon model with suitable UVs and a supported material, or start with an image.
Set depth, transparency and geometry options.
Generate the mesh, inspect the result and continue editing in Cinema 4D.
One-time payment · Lifetime updates · Personal & commercial use
Digital product with instant delivery. All sales are final once the file has been accessed or downloaded. Technical refunds available for corrupted files or declared compatibility failures, within 14 days of purchase. Full policy at pepeu404.com/refund-policy.
Instant download · Secure checkout
Texture Extrude edits the original object. Item Extrude creates a new object from your chosen image.
Yes. Disable Extrusion to generate a cutout without extra thickness.
No. It uses your geometry, UVs and images. It does not require skin-specific coordinates or a square atlas.
Yes, when Cinema 4D can read the bitmap. Without alpha, fallback mode uses brightness and can remove dark pixels. Use All pixels to keep every color or prepare a suitable mask.
Prepare the mesh before rigging and weight painting. Data tied to point and edge indices can prevent processing. See the tutorial for inputs that require baking or preparation.
Joining depends on the faces and depth. Square cut ends handles supported convex corners; it is not a general Boolean operation.
Yes. The license permits personal projects, commercial work and sales of generated assets, provided you have the necessary rights to the source content. Redistribution of the plugin itself is not permitted.
One person may use their copy on their own computers. It is not a shared team license. See the full license for the terms.
Digital product with instant delivery. All sales are final once the file has been accessed or downloaded. Technical refunds available for corrupted files or declared compatibility failures, within 14 days of purchase. Full policy at pepeu404.com/refund-policy.