PolyBit404 V1.0 · For Cinema 4D

Turn pixels into editable 3D geometry.

Cut and extrude textures on your existing model, or build a new item from an image. Control depth, transparency and corner connections in a workflow made for pixel art and stylized assets.

PolyBit 404 extruding a pixel texture into a clean 3D voxel mesh
◉ LIVE · PolyBit EngineIn-place editing · Optional Snap · One-step Undo
◆ Two starting points

Two starting points. More room to create.

Your texture already defines the details. PolyBit404 turns those pixels into cutouts and volume inside Cinema 4D, reducing the work of building each cell by hand. Start with a textured model or an image, and choose which pixels become geometry and how much depth to give them.

✕ NATIVE C4D EXTRUDEStretched UVs
Native C4D extrude

Texture bleeding on the side walls. Colors blurred across pixel edges. Manual UV surgery required.

✓ POLYBIT 404Pixel-perfect
PolyBit 404 extrude

Every pixel pinned to its exact UV center. Clean side walls. No bleed. Ready to render.

▣ Core Features

Settings that fit your
workflow

Precise depth

Type directly into the number field. Enable Snap to step through 0.78125, 1.5625, 3.125, 6.25, 12.5, 25, 50 and 100. Disable it for free depth input.

Choose what stays

Use alpha, luminance or all pixels. Adjust Threshold to decide which pixels become geometry.

More control over color

Pixel-focused UVs and bitmap filtering controls help reduce color bleeding at cell edges.

Editable results

Create N-gons where appropriate and continue modeling in Cinema 4D.

One command. One Undo step.

Undo a completed operation with Ctrl+Z. To try another depth on the same input, undo before applying again.

Feedback inside the panel

Read the result without a completion popup. Tools & Log gives you detailed reports, point welding and diagnostics.

◈ Two Modes

One plugin. Two workflows.

Pick the one that matches your scene — or use both in the same project.

Texture Extrude

Give your texture depth and keep working on the same object. Select a layer or model, set the depth and apply: PolyBit404 cuts the surface from its texture and updates the original object, retaining its name, hierarchy and texture tags.

  • Process several selected objects or focus on selected polygons
  • Disable extrusion when all you need is the cutout
  • Join adjacent faces connects compatible neighboring extruded regions
  • Square cut ends gives straight exposed ends at supported convex corners
Texture Extrude UI

Item Extrude

From an image to your next asset. Choose an image and turn its silhouette into an editable mesh with a material and UVs. Set the size of each pixel, choose the thickness and center the result at the world origin when needed.

  • Inventory items, props, icons, lettering and other pixel-art elements with depth
  • Turn extrusion off to create a flat cutout instead
  • Use your own image dimensions and UV layouts — Minecraft skins are one application, not the only one
Item Extrude UI
◇ Output Quality

Ship-ready meshes.
Right out of the box.

From textured layer to raised detail, on the same object.

From textured layer to raised detail, on the same object.

Control the face connections and the shape of exposed ends.

Control the face connections and the shape of exposed ends.

⟶ Workflow

How it
works

  1. 01

    Prepare the input

    Select a polygon model with suitable UVs and a supported material, or start with an image.

  2. 02

    Choose the result

    Set depth, transparency and geometry options.

  3. 03

    Apply and keep creating

    Generate the mesh, inspect the result and continue editing in Cinema 4D.

◉ One-Time Purchase

Lifetime access.
No subscriptions.

POLYBIT404 V1.0 · FULL LICENSE
$39$19USD

One-time payment · Lifetime updates · Personal & commercial use

  • Demonstrated environment: Cinema 4D 2025.3.3 on Windows. Other versions and macOS have not been validated for this edition.
  • Texture Extrude uses editable polygon objects, one UVW Tag per object and a Standard material with a direct Bitmap in Color.
  • Node materials and procedural shaders require preparation or conversion.
  • PNG with alpha is recommended for image cutouts. Item generation accepts images with up to 1,100,000 pixels.
  • Cinema 4D is not included. See the tutorial for requirements and limits.
📋 Refund & Warranty Policy

Digital product with instant delivery. All sales are final once the file has been accessed or downloaded. Technical refunds available for corrupted files or declared compatibility failures, within 14 days of purchase. Full policy at pepeu404.com/refund-policy.

GET POLYBIT 404$19

Instant download · Secure checkout

? Questions

Frequently asked.

Does it duplicate my model?

Texture Extrude edits the original object. Item Extrude creates a new object from your chosen image.

Can I cut without adding thickness?

Yes. Disable Extrusion to generate a cutout without extra thickness.

Is it only for Minecraft skins?

No. It uses your geometry, UVs and images. It does not require skin-specific coordinates or a square atlas.

Can I use JPEG or an image without transparency?

Yes, when Cinema 4D can read the bitmap. Without alpha, fallback mode uses brightness and can remove dark pixels. Use All pixels to keep every color or prepare a suitable mask.

Can I process a rigged character?

Prepare the mesh before rigging and weight painting. Data tied to point and edge indices can prevent processing. See the tutorial for inputs that require baking or preparation.

Will every corner join automatically?

Joining depends on the faces and depth. Square cut ends handles supported convex corners; it is not a general Boolean operation.

Can I sell the assets I create?

Yes. The license permits personal projects, commercial work and sales of generated assets, provided you have the necessary rights to the source content. Redistribution of the plugin itself is not permitted.

What does the license cover?

One person may use their copy on their own computers. It is not a shared team license. See the full license for the terms.

Give your next idea some depth.

📋 Refund & Warranty Policy

Digital product with instant delivery. All sales are final once the file has been accessed or downloaded. Technical refunds available for corrupted files or declared compatibility failures, within 14 days of purchase. Full policy at pepeu404.com/refund-policy.

Get PolyBit404 V1.0$19
PolyBit404

Created by Pepeu 404. © Pepeu 404 — PolyBit404. Reselling and redistribution of this tool are not permitted.

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